We’ll make the game look good on any device in two steps: first, we have to scale up the game to cover the largest area possible, then we’ll… Continue reading
Day: July 18, 2017
We have to give the player something to do when all tiles have been removed and there’s still time to play. Listen to this idea: if you removed… Continue reading
Until now, we learned how to detect the click / touch on a button, but this time we don’t have buttons on the stage. We will need to… Continue reading
When the player runs out of time, we need to stop the game and show a game over screen. How can we make a game over screen? Right,… Continue reading