Can I build a game like GTA with Phaser?
To tell you the truth, I don’t know. Anyway, you shouldn’t even think about it. The first rule in game programming is:
Сreate a game you are able to complete. And when I say “complete a game”.
I don’t mean seeing the congratulations screen in GTA, I mean coding a game from scratch until the end. According to this concept, if you are an one-man studio or a small indie studio, you should choose a genre of game you are able to code from the beginning until the end. The game we are going to build in is Concentration.
Concentration, also known as Memory, is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to remove all card by turning over pairs of matching cards.
I am sure you played with something similar when you were a kid: